
Hey! Listen!
Brick Texture by Rene Fisher We are working hard this Sunday afternoon! We've been doing voice recording, listening to our music (it is amazing!), and doing our usual art and programming work. We have the themed entertainment developer here to help us improve our set dressing. He tested the game to make sure he could make as many suggestions as possible. We are getting a lot of work implemented into the game, ranging from character animations to textures. Hopefully the game w

Preparing for E3
Cadaver by Qwenn Parker While the team is working hard on the game, we are preparing for the E3 College Game Competition. For the past two years our school has won the competition and we are hoping to represent SCAD this year. The quarter is coming to a close and we are finalizng our work for the time being. We will continue working until our set deadline. The art team is finalizing work and textures for the models, the programmers are working on bug fixes, and we are getting

Halfway There!
Samedi by Isabelle Boothe Happy Wednesday! The team has been hard at work this week, as this marks our fifth week of work on the game's redesign. The puzzles have been set up, set dressing is almost finished, and all model work is coming along well. We have implemented our sound effects and have a team working on the music that will be implented very soon. We have added a bunch of people to our team recently, and we are so excited to have such talented individuals on our proj

Gallery Updates
Samedi ZBrush Face by Isabelle Boothe We have updated our gallery! We now have sections for Concept Art, Character Models, Environment Models, and In-Game Images. We will be adding new art every week, so check here or our Facebook page for updates. #art

Here we go!
Catacomb Column Concept Art and WIP by Rene Fisher It has been an exciting, crazy three weeks for our team. After returning from our much needed break, we have really buckled down to make our game the best it can be. We just finished our Preliminary Sprint and are going full swing on our current sprint. Our group of ten has branched off into the normal Programming Team and Art Team so that our sprints make sense. The programmers have already implemented a majority of our new