

Setting and Completing Goals
Character Concept Art by Qwenn Parker When creating a game, it is important to keep a backlog of things that need to be done during a set period of time. Our team switches Scrum masters every two weeks and pull from the backlog to make sure we are on track with our progress. For those unfamiliar with Scrum, it is a type of project management that is most commonly used in software development. The process uses Sprints which usually last between 1 and 4 weeks and have a set lis

Gallery Updates
Samedi ZBrush Face by Isabelle Boothe We have updated our gallery! We now have sections for Concept Art, Character Models, Environment Models, and In-Game Images. We will be adding new art every week, so check here or our Facebook page for updates. #art


Here we go!
Catacomb Column Concept Art and WIP by Rene Fisher It has been an exciting, crazy three weeks for our team. After returning from our much needed break, we have really buckled down to make our game the best it can be. We just finished our Preliminary Sprint and are going full swing on our current sprint. Our group of ten has branched off into the normal Programming Team and Art Team so that our sprints make sense. The programmers have already implemented a majority of our new


Hello!
Welcome to the Grave Mistakes game blog. Grave Mistakes is a game being created by students attending The Savannah College of Art and Design. Our team has used Unreal Engine 4 to create Grave Mistakes, and the game was developed in our Studio II class. We are now finishing the game in our Post Production class, and are very excited to continue our work. Grave Mistakes follows the journey of a lost soul who agrees to help Samedi the Cat across a graveyard filled with dark magi