Brick Texture by Rene Fisher We are working hard this Sunday afternoon! We've been doing voice recording, listening to our music (it is amazing!), and doing our usual art and programming work. We have the themed entertainment developer here to help us improve our set dressing. He tested the game to make sure he could make as many suggestions as possible. We are getting a lot of work implemented into the game, ranging from character animations to textures. Hopefully the game w
Cadaver by Qwenn Parker While the team is working hard on the game, we are preparing for the E3 College Game Competition. For the past two years our school has won the competition and we are hoping to represent SCAD this year. The quarter is coming to a close and we are finalizng our work for the time being. We will continue working until our set deadline. The art team is finalizing work and textures for the models, the programmers are working on bug fixes, and we are getting
Marc Jacobs, Sound Lead Sound Effects For all the sound effects within Grave Mistakes, I try to mesh a balance between slight morbid comedy, and realism within all the sounds of the world. This, while fun to do, is a delicate balance between either too loud or too weak; the line is really thin but when a sound effect succeeds when layered with other sounds it creates more of a world that breaths life through itself. My process for sound comes from first planning a sound by wa
Play Testers Today we held our second round of play testing. We arrived at noon to set up the computers for our play testers. We weren't sure how many people would come by to play, and eat free pizza, but we were very surprised with our turn out. It was even bigger than the first round! We enjoy the play testing sessions for many reasons. We love to see the players reactions to our game, positive or negative. The players help us see what we need to work on to make the game be
Low Poly Toad by Isabelle Boothe Happy Friday the 13th! The team is hard at work preparing the game for the second round of play testing. We will be holding our second play testing session on Sunday and hope we have a great turn out like last time! We will be updating the blog with posts from the team members so that you may learn about each member and their responsibilities. I can't wait to share their posts with you!
Concept Art of Samedi by Isabelle Boothe What a crazy day! Today we held our first play testing session for Grave Mistakes. With a first test comes a lot of crazy bugs, and some of them were quite humorous. We arrived an hour early to set up the systems and bring in pizza for the testers. We ended up having over 20 people come test our game. Unfortunately, we had a respawn bug that created quite an issue for some players. Despite the issue, everyone enjoyed the game, gave us
Samedi by Isabelle Boothe Happy Wednesday! The team has been hard at work this week, as this marks our fifth week of work on the game's redesign. The puzzles have been set up, set dressing is almost finished, and all model work is coming along well. We have implemented our sound effects and have a team working on the music that will be implented very soon. We have added a bunch of people to our team recently, and we are so excited to have such talented individuals on our proj