Where'd we go?
2015 Commencement Ceremony at Savannah College of Art and Design Hello! It has been a while since we last posted. Why is that? Well here...
Special Feature on Unreal Engine Website!
CHECK IT OUT! We were recently featured on the Unreal Engine Website! You can find our section at the very bottom. So honored to be...
Team Member Spotlight: Paul Shields
Paul Shields, Lead Designer As Lead Designer my job is to properly lay out what the game is about so that way the whole team know exactly...
Hey! Listen!
Brick Texture by Rene Fisher We are working hard this Sunday afternoon! We've been doing voice recording, listening to our music (it is...
Preparing for E3
Cadaver by Qwenn Parker While the team is working hard on the game, we are preparing for the E3 College Game Competition. For the past...
Team Member Spotlight: Marc Jacobs (Not the Fashion Designer)
Marc Jacobs, Sound Lead Sound Effects For all the sound effects within Grave Mistakes, I try to mesh a balance between slight morbid...
Round 2 Completed
Play Testers Today we held our second round of play testing. We arrived at noon to set up the computers for our play testers. We weren't...
Work Hard, Play Test Hard!
Low Poly Toad by Isabelle Boothe Happy Friday the 13th! The team is hard at work preparing the game for the second round of play testing....
Game Testing and Glamour Shots
Concept Art of Samedi by Isabelle Boothe What a crazy day! Today we held our first play testing session for Grave Mistakes. With a first...
Halfway There!
Samedi by Isabelle Boothe Happy Wednesday! The team has been hard at work this week, as this marks our fifth week of work on the game's...